using System.Collections;
using System.Collections.Generic;
using GameManager.Event;
using UnityEngine;

public enum BuildType
{
    
}
public class BuildCompleteEvent : GameEventArgs
{
    public static int EventId = typeof(BuildCompleteEvent).GetHashCode();
    public override int Id
    {
        get
        {
            return EventId;
        }
    }

    public BuildType buildCompleteType;
}
